What a 3D print really costs

Six lines go into a per-part cost and material is usually the smallest of the three big ones. This is what belongs in the figure, what belongs in overhead instead, and where each number comes from.

The six lines and nothing else

A per-part cost is six lines. Anything that is not one of these six belongs somewhere else, and putting it here is how a costing spreadsheet becomes unreadable and a price becomes indefensible.

LineWhat it coversWhere your number comes from
FilamentPlastic actually consumedSlicer estimate × (1 + waste)
Machine timeHours the printer is occupiedSlicer time × your own hourly rate
ElectricityKilowatt-hours used(watts ÷ 1000) × hours × tariff
FailuresMaterial and hours lost to scrapped printsYour measured failure rate
LabourHands-on time: supports, sanding, packingMinutes × a rate you would accept
PackagingBox, bag, tape, insertYour own receipts

Material, machine time and electricity are the three big ones. Failures and labour are the two that get skipped. Packaging is small and honest, and skipping it is a rounding error rather than a business decision.

What does not belong in a per-part cost

Design time, photography, listing fees, advertising, software subscriptions, storage and your internet connection are all real costs. None of them belong in a per-part figure, because none of them scale with the number of parts you make.

They belong in a monthly overhead that your margin has to cover. The test is simple: if you made one more part this month, would this cost rise? If yes, it is a per-part line. If no, it is overhead.

Mixing the two produces two kinds of bad decision. Price including overhead and your high-volume item looks uncompetitive. Price excluding it and a busy month with a thin average margin can still leave you out of pocket.

Why machine time is the line people forget

Filament is tangible and electricity appears on a bill, but machine time is invisible: you already own the printer, and no money changes hands while it runs.

The correct figure is opportunity cost — what that machine hour could have earned doing something else. If your order book is full, that is a real number you can look up. If it is empty, a floor of replacement cost divided by expected service hours is defensible.

The practical consequence is worth stating plainly. A small, tall print can run all night while consuming 12 grams of plastic. Costed from material it looks like a 26-cent part; costed properly with machine hours, electricity, a failure allowance and your time, it lands far higher. Long prints are where the machine-hour rate earns its place in the table.

A worked breakdown

The same 45 g phone stand used on the print cost calculator, at a $22 spool of 1000 g, 12% waste, 4.3 hours, $0.20/h machine rate, 120 W at $0.30/kWh, an 8% failure rate, 6 minutes at $12/h and $0.35 packaging:

Filament — the number most people stop at$1.11
Machine time, 4.3 h at $0.20$0.86
Electricity, 0.52 kWh at $0.30$0.15
Failures, 8% of the $2.12 running cost$0.17
Labour, 6 minutes at $12/h$1.20
Packaging$0.35
Total$3.84

Material is 29% of the total. That is the number to remember: on a mid-length print, pricing from the spool sticker is pricing from under a third of the cost.

Where the rest of your money actually goes

Once the per-part cost is right, the remaining question is whether the business works. That is the margin, and the margin has to cover overhead before it becomes your income.

A rough way to check: take your monthly overhead, divide by the number of parts you actually sell in a month, and compare it with your per-part margin. If overhead per part is larger than margin per part, the honest conclusion is that the volume is too low or the overhead too high — not that the price is too low, which is the conclusion people normally reach.

The pricing calculator handles the part of this that has an exact answer: turning a cost into a price after selling fees.

Important assumptions

The six-line structure assumes you are selling physical parts that you produce one at a time. Batch production, print farms and wholesale change the arithmetic — not the lines, but how you allocate them.

The example figures are the calculator's defaults and are illustrative. Your filament price, failure rate and time are the whole point of the exercise; any number you did not measure is a placeholder.

Questions

What should be included in the cost of a 3D print?

Six things: filament consumed including waste, machine hours at your own rate, electricity in kilowatt-hours, an allowance for failed prints, your hands-on labour, and packaging. On the site's example 45 g print those six come to about $3.84, of which filament is $1.11.

Should I include my design time in the cost per part?

No, unless you are designing to order for that specific part. Design time does not scale with the number of parts you make, so it belongs in overhead that your margin covers. Folding it into a per-part cost makes a repeatable product look uncompetitive.

Why is machine time a cost if I already own the printer?

Because the machine cannot run anything else while it runs this. The hourly rate represents the opportunity you give up, plus wear on nozzles, belts and moving parts. Leaving it out means long, light prints are priced below what they cost you.

How do I work out overhead per part?

Add up a normal month of costs that do not scale with production — software, storage, advertising, insurance, your phone — and divide by the number of parts you sold that month. Compare it with your per-part margin. If overhead per part is bigger, the volume or the overhead is the problem.