Infill Cost Calculator

Compare two infill percentages on the same model and see what the change actually costs: grams of filament, material cost, machine time and the total difference.

Two infill settings

One number from your slicer, two you choose. Nothing is sent anywhere.

Calculates as you type
g
Slicer's estimate with infill set to 100%.
%
Perimeters, top and bottom layers. 20–30% is typical.
%
The setting you print now.
%
The setting you are considering.
USD
Include shipping for the landed cost.
g
Net weight, not the shipping weight of the box.
h
From the slicer.
h
From the slicer.
/h
Your own figure — see the print cost calculator.
▾
The maths is currency-neutral.
Price the whole print
Difference between the two settings
Extra cost of the second setting $0.87
20% to 40% infill on a 180 g solid model
Filament at first setting72 g
Filament at second setting99 g
Material cost, both$1.58 / $2.18
Machine time cost, both$1.20 / $1.48
Approximation: real slicers vary with geometry, supports and cooling. Use the numbers to compare, then confirm in your slicer before committing to a long print.

Why infill does not scale linearly

Doubling infill does not double the filament, and it does not double the print time either. Two reasons:

  • Walls are not infill. Perimeters, top layers and bottom layers are printed solid regardless of the infill percentage. On a typical part those solid regions are a fifth to a third of the material, so they do not move when you change infill.
  • Time is driven by travel and cooling, not just volume. Dense infill does add time, but faster nozzle speeds on the infill pass and the fact that solid top layers take longer than sparse infill means the relationship is not proportional.

The result is that 20% to 40% sounds like a doubling and usually lands somewhere near a third more material.

The approximation this tool uses

To compare two settings you need one number from your slicer and two you supply. The model's weight at 100% infill gives you the total volume of material the part would need if it were solid. The shell share is how much of that total the slicer already prints solid. What remains scales with infill:

filament(x) = solid weight × ( shell share + (1 − shell share) × x )

At 20% infill with a 25% shell share, that is 180 × (0.25 + 0.75 × 0.20) = 72 g. At 40%, 180 × (0.25 + 0.75 × 0.40) = 99 g.

This is an approximation and it is honest about it. Real slicers add supports, purge, brim and adaptive infill, and the shell share genuinely varies with wall count and how flat the part is. Use the calculator to see whether a setting change is worth investigating, then take the real numbers from your own slicer preview.

Worked example: 20% versus 40%

A 180 g solid model, a quarter of the material in walls and skins, a $22 spool of 1000 g at $0.022 per gram, print times of 6.0 and 7.4 hours and a machine rate of $0.20/h:

20% infill40% infillDifference
Filament72 g99 g+27 g
Material cost$1.58$2.18+$0.59
Machine hours6.0 h7.4 h+1.4 h
Machine cost$1.20$1.48+$0.28
Total$2.78$3.66+$0.87

Two things worth noticing. The material increase is 27 grams, not the 36 grams a naive doubling would suggest. And the machine hours contributed about a third of the extra cost even though the model only got 37% heavier — because the extra infill slows the print down as well as consuming plastic.

When more infill actually helps

Infill increases stiffness, but it does so on a curve that flattens fast. Going from 10% to 25% usually transforms how a part feels. Going from 50% to 100% doubles the material and time for a change most people cannot detect by hand.

Two rules that hold up in practice:

  • Walls do more than infill. Adding a perimeter increases stiffness and strength more cheaply than raising infill, up to a point. If you are stiffening a functional part, try three or four perimeters at 15% infill before you consider 60% infill.
  • Infill pattern matters as much as percentage. Gyroid and cubic at the same percentage behave differently in compression and take different amounts of time. If you are optimising, change one variable at a time.

If the part is decorative, the honest answer is usually 10 to 15% and spend the saving on a better surface finish.

Important assumptions

The shell share default of 25% is an estimate. If your profile uses four perimeters and five top and bottom layers, the solid share is higher than that; if it uses two perimeters, it is lower. The single most useful thing you can do is slice the same model at 100% infill and at your normal setting, and compare the actual filament figures — that gives you your real shell share for that geometry.

Print times are your own slicer figures, not calculated here. The calculator does not attempt to model how a slicer will schedule infill; it takes the times you give it and prices them.

Questions

How much does infill percentage affect cost?

Less than people expect. Going from 20% to 40% infill on a 180 g solid model adds about 27 g of filament, roughly $0.59 at $0.022 per gram, plus about $0.28 of extra machine time. Walls and top layers are printed solid regardless, so only part of the material scales with infill.

Does higher infill make a print stronger?

It makes it stiffer, with diminishing returns. The jump from 10% to 25% is usually noticeable; from 50% to 100% is mostly material and time for a change you cannot feel. Adding perimeters is often a cheaper way to stiffen a functional part than raising infill.

Is 20% infill enough?

For most decorative prints, yes, and 10 to 15% is often enough. For functional parts it depends on the load direction rather than the percentage alone. Try three or four perimeters at 15% infill and test the part before spending material on 60% infill.

How do I find my model's weight at 100% infill?

Set infill to 100% in your slicer and read the material estimate. It does not need to be printed — the slicer's estimate is enough, and it gives the calculator the solid volume the rest is calculated from.